Effects of anthropomorphic fidelity of self-avatars on reach boundary estimation in immersive virtual environments

Note: We don't have the ability to review paper

#{LINK}

PubDate: August 2018

Teams: University of North Carolina at Wilmington,Clemson University

Writers: Elham Ebrahimi;Andrew Robb;Leah S. Hartman;Christopher C. Pagano;Sabarish V. Babu

PDF: Effects of anthropomorphic fidelity of self-avatars on reach boundary estimation in immersive virtual environments

Abstract

Research has shown that self-avatars (life-size representations of the user in Virtual Reality (VR)) can affect how people perceive virtual environments. In this paper, we investigated whether the visual fidelity of a self-avatar affects reach boundary perception, as assessed through two variables: 1) action taken (or verbal response) and 2) correct judgment. Participants were randomly assigned to one of four conditions: i) high-fidelity self-avatar, ii) low-fidelity self-avatar, iii) no avatar (end-effector), and iv) real-world as reference task group. Results indicate that all three VR viewing conditions were significantly different from real world in regards to correctly judging the reachability of the target. However, based on verbal responses, only the “no avatar” condition had a non-trivial difference with real world condition. Taken together with reachability data, participants in “no avatar” condition were less likely to correctly reach to the reachable targets. Overall, participant performance improved after completing a calibration phase with feedback, such that correct judgments increased and participants reached to fewer unreachable targets.

You may also like...

Paper