Harnessing Virtual Reality Exergames and Physical Fitness Sensing to Create a Personalised Game and Dashboard
PubDate: July 2017
Teams: University of Sydney
Writers: Soojeong Yoo
Abstract
Exercise is important for health and well-being. However, for many people, it can be hard to find the time or motivation to get the recommended amount of exercise. It has recently become apparent that virtual reality exergames, have the potential to address this problem, by helping people stay motivated to exercise. This research explores how to harness the motivating power of virtual reality exergames to support long-term physical activity. We do this by creating an infrastructure that captures data from virtual reality games, with physical data captured by sensors, then using this to provide a personal dashboard of in-game exertion and measures of fitness.