雨果巴拉:行业北极星Vision Pro过度设计不适合市场

Parkinson’s disease patient rehabilitation using gaming platforms: lessons learnt

Note: We don't have the ability to review paper

PubDate: Nov 201

Teams: Technological Educational Institute of Crete;University of Crete

Writers: Ioannis Pachoulakis, Nikolaos Papadopoulos, Cleanthe Spanaki

PDF: Parkinson’s disease patient rehabilitation using gaming platforms: lessons learnt

Abstract

Parkinson’s disease (PD) is a progressive neurodegenerative movement disorder where motor dysfunction gradually increases as the disease progress. In addition to administering dopaminergic PD-specific drugs, attending neurologists strongly recommend regular exercise combined with physiotherapy. However, because of the long-term nature of the disease, patients following traditional rehabilitation programs may get bored, lose interest and eventually drop out as a direct result of the repeatability and predictability of the prescribed exercises. Technology supported opportunities to liven up a daily exercise schedule have appeared in the form of character-based, virtual reality games which promote physical training in a non-linear and looser fashion and provide an experience that varies from one game loop the next. Such “exergames”, a word that results from the amalgamation of the words “exercise” and “game” challenge patients into performing movements of varying complexity in a playful and immersive virtual environment. Today’s game consoles such as Nintendo’s Wii, Sony PlayStation Eye and Microsoft’s Kinect sensor present new opportunities to infuse motivation and variety to an otherwise mundane physiotherapy routine. In this paper we present some of these approaches, discuss their suitability for these PD patients, mainly on the basis of demands made on balance, agility and gesture precision, and present design principles that exergame platforms must comply with in order to be suitable for PD patients.

您可能还喜欢...

Paper