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Custom Silicon and Sensors Developed for a 2nd Generation Mixed Reality User Interface

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PubDate: July 2019

Teams: Microsoft

Writers: Patrick O’Connor; Casey Meekhof; Chad McBride; Christopher Mei; Cyrus Bamji; Dave Rohn; Hakon Strande; Justin Forrester;Mike Fenton;Ryan Haraden;Tolga Ozguner;Travis Perry

PDF: Custom Silicon and Sensors Developed for a 2nd Generation Mixed Reality User Interface

Abstract

Microsoft Hololens 2, like its predecessor, is an untethered holographic mixed reality (MR) headset that transforms the way we communicate, create, and explore. Hololens 2 advances MR ergonomics, intuitive interactions, and immersion. We describe the custom sensors and compute silicon developed to give hands-free user control of the headset and applications. With 3D Time of Flight (TOF) depth sensing, eye tracking and spatial array microphones, working with low power compute blocks aggregated in a custom ASIC, the hardware enables a comfortable, low latency user interface that sets the user free to focus on their work. We conclude with a look at how these building blocks can enable further innovation in the Intelligent Edge.

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