雨果巴拉:行业北极星Vision Pro过度设计不适合市场

Combining photogrammetry, 3D modeling and real time information gathering for highly immersive VR experience

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PubDate: July 2017

Teams: Computer Science and Information Technology Osijek

Writers: Denis Vajak; Časlav Livada

PDF: Combining photogrammetry, 3D modeling and real time information gathering for highly immersive VR experience

Abstract

The fast popularization of virtual reality equipment has brought unrivalled convenience and entertainment experience in human life. Cardboard, Oculus Rift, HTC Vive and PSVR are gradually being accepted and recognized. The realization of VR for information purposes and remote exploration of new areas will become the key point of the application of VR technology in the field of education. This paper demonstrates the realization of VR for information purposes and remote exploration of new areas using HTC Vive. By using HTTP requests, official announcements from the faculty can also be fetched and presented to the user. We propose a system to match a given pair of virtual and physical world for immersive VR navigation. We first take images of the physical world in order to model it via the photogrammetry method. The second task is to 3D model the environment in Blender with all the props in it. After that, custom textured model is introduced to Unity game engine where all the scripting is done.

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