User Tracking in VR Environment
PubDate: May 2019
Teams: Slovak University of Technology
Writers: Vladimir Šimkovič; Viliam Zajíček; Roman Hajtmanek
PDF: User Tracking in VR Environment
Abstract
Recent development in the field of virtual reality technology brought new possibilities and exploitation of the old concept of stereoscopic projection. This 3D representation in combination with motion tracking of users and real-time interaction is present in actual products, such as HTC Vive, Oculus and Playstation VR, that are primarily dedicated for game industry. The research is focused on embracing the new possibilities of this technology, enabling to track the user’s interactions in much immersed and interactive environment. This shift from pure observation of the environment to interaction with it allows us to better undrestand the user’s space perception and decision making. During the experiment users were observed in the virtually modeled, well-known architectural icon, Barcelona Pavilion by Mies van der Rohe. The installation took place at computational design festival Sensorium in Bratislava and examined the concept of virtuality and reality as two opposites. Users were invited to take photographs in this pavilion, which reflected on recording the most interesting motives. Case studies focused on possibilities of using VR as a tool of analysis and design. Data gathered from user motion tracking and taken photographs were analyzed and evaluated to explore relations between motion and motivation in virtual space and relations in behavioral patterns of users to support the concept of movement in space as crucial aspect of space perception.