Personalized Personal Spaces for Virtual Reality
PubDate: August 2019
Teams: Intel Corporation
Writers: Daniel Pohl; Markus Achtelik
An important criterion for virtual reality experiences is that they are very immersive. The person inside the head-mounted display feels like really being in the virtual environment. While this can be a very pleasant experience, the opposite can happen as well. The concepts of personal spaces and people or unfriendly avatars entering them, can lead to the same discomfort as if it would happen in real life. In this work, we propose to define multi-level artificial barriers for other avatars and objects, respecting the personal spaces as defined by users. We apply this to both interactive rendered environments and as much as possible also to 360 degree photo and video content.