Omnidirectional Motion Input: The Basis of Natural Interaction in Room-Scale Virtual Reality
PubDate: May 2020
Teams: Southeast University
Writers: Ziyao Wang; Liping Xie; Haikun Wei; KanJian Zhang; Jinxia Zhang
PDF: Omnidirectional Motion Input: The Basis of Natural Interaction in Room-Scale Virtual Reality
Abstract
The basis of natural interaction in VR is the exact input of human motions, which includes the locomotion, body motion, facial expressions, etc. We define the input of all such human motions as the Omnidirectional Motion Input(OMI). Traditional motion input systems are designed for a specific motion. In this work, we propose an OMI system that could provide the room-scale locomotion input and the body motion input simultaneously. Our system only needs 2m 2 area and the time delay less than 20ms. The experiments demonstrate the effectiveness of our OMI system.