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Spaceline: A Way of Interaction in Cinematic Virtual Reality

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PubDate: October 2018

Teams: LMU Munich

Writers: Sylvia Rothe;Harald Brunner;Daniel Buschek;Heinrich Hußmann

PDF: Spaceline: A Way of Interaction in Cinematic Virtual Reality

Abstract

Watching omnidirectional movies via head mounted displays puts the viewer inside the scene. In this way, the viewer enjoys an immersive movie experience. However, due to the free choice of field-of-view, it is possible to miss details which are important for the story. On the other hand, the additional space component gives the filmmakers new opportunities to construct stories. To support filmmakers and viewers, we introduce the concept of a ‘spaceline’ (named in analogy to the traditional ‘timeline’) which connects movie sequences via interactive regions. We developed a spaceline editor that allows researchers and filmmakers to define such regions as well as indicators for visualising regions inside and outside the current field-of-view.

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Paper