XR 2020年06月02日 映维 Examining and Enhancing the Illusory Touch Perception in Virtual Reality Using Non-Invasive Brain Stimulation
XR 2020年06月02日 映维 Scaptics and Highlight-Planes: Immersive Interaction Techniques for Finding Occluded Features in 3D Scatterplots
XR 2020年06月02日 映维 The Effect of Field-of-View Restriction on Sex Bias in VR Sickness and Spatial Navigation Performance
XR 2020年06月02日 映维 Beyond The Force: Using Quadcopters to Appropriate Objects and the Environment for Haptics in Virtual Reality
XR 2020年06月02日 映维 Detecting Visuo-Haptic Mismatches in Virtual Reality using the Prediction Error Negativity of Event-Related Brain Potentials
XR 2020年06月02日 映维 Around the (Virtual) World: Infinite Walking in Virtual Reality Using Electrical Muscle Stimulation
XR 2020年06月02日 映维 Behind the Curtain of the “Ultimate Empathy Machine”: On the Composition of Virtual Reality Nonfiction Experiences
XR 2020年06月02日 映维 Investigating Implicit Gender Bias and Embodiment of White Males in Virtual Reality with Full Body Visuomotor Synchrony
XR 2020年06月02日 映维 The Heat is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire Evacuation
XR 2020年06月02日 映维 Does It Feel Real?: Using Tangibles with Different Fidelities to Build and Explore Scenes in Virtual Reality
XR 2020年06月02日 映维 Adding Proprioceptive Feedback to Virtual Reality Experiences Using Galvanic Vestibular Stimulation
XR 2020年06月02日 映维 VibEye: Vibration-Mediated Object Recognition for Tangible Interactive Applications
XR 2020年06月02日 映维 HapTwist: Creating Interactive Haptic Proxies in Virtual Reality Using Low-cost Twistable Artefacts
XR 2020年06月02日 映维 “When the Elephant Trumps”: A Comparative Study on Spatial Audio for Orientation in 360º Videos
XR 2020年06月02日 映维 Participatory Design of a Virtual Reality-Based Reentry Training with a Women’s Prison
XR 2020年06月02日 映维 Deep Reality: Towards Increasing Relaxation in VR by Subtly Changing Light, Sound and Movement Based on HR, EDA, and EEG
XR 2020年06月02日 映维 Outstanding: A Perspective-Switching Technique for Covering Large Distances in VR Games
XR 2020年06月02日 映维 Usability of Virtual Reality Application Through the Lens of the User Community: A Case Study