XR 2022年02月16日 映维 A Clothing Design Method and System Implementation Based on Virtual Measurement of Human Body Shape
XR 2022年02月16日 映维 Accuracy in Depth Recovery and 3D Image Synthesis From Single Image Using Multi-Color Filter Aperture and Shallow Depth of Field
XR 2022年02月16日 映维 Reliability Enhancement for VR Delivery in Mobile-Edge Empowered Dual-Connectivity Sub-6 GHz and mmWave HetNets
XR 2022年02月16日 映维 Does Augmented-Reality Head-Up Display Help? A Preliminary Study on Driving Performance Through a VR-Simulated Eye Movement Analysis
XR 2022年02月16日 映维 Monocular and Binocular Interactions Oriented Deformable Convolutional Networks for Blind Quality Assessment of Stereoscopic Omnidirectional Images
XR 2022年02月16日 映维 A Comparative Investigation of Eye Fixation-based 4-Class Emotion Recognition in Virtual Reality Using Machine Learning
XR 2022年02月16日 映维 Context-Consistent Generation of Indoor Virtual Environments based on Geometry Constraints
Video / XR 2022年02月16日 映维 A Cooperative Caching and Computing-Offloading Method for 3C Trade-Off in VR Video Services
HCI / XR 2022年02月11日 映维 Creating and Augmenting Keyboards for Extended Reality with the Keyboard Augmentation Toolkit
Perception / XR 2022年02月11日 映维 A Virtual Reality Application of the Rubber Hand Illusion Induced by Ultrasonic Mid-air Haptic Stimulation
XR 2022年02月10日 映维 Content-rich and Expansive Virtual Environments Using Passive Props As World Anchors
XR 2022年02月10日 映维 VREED: Virtual Reality Emotion Recognition Dataset Using Eye Tracking & Physiological Measures
HCI / XR 2022年02月10日 映维 Virtual Whiskers: Cheek Haptic-Based Spatial Directional Guidance in a Virtual Space
Perception / XR 2022年02月10日 映维 X-Wing: Propeller-Based Force Feedback to Head in a Virtual Environment
HCI / XR 2022年02月10日 映维 Exploration of Visuo-haptic Interactions to Support Learning Leopold’s Maneuvers Process in Virtual Reality
CV / XR 2022年02月09日 映维 PanoDepth: A Two-Stage Approach for Monocular Omnidirectional Depth Estimation
XR 2022年02月09日 映维 Accurate calibration of multi-perspective cameras from a generalization of the hand-eye constraint