XR 2020年04月08日 21:14:54 映维 Virtual reality without vision: A haptic and auditory white cane to navigate complex virtual worlds
XR 2020年04月08日 21:14:50 映维 Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays
XR 2020年04月08日 21:08:24 映维 DreamWalker: Substituting Real-World Walking Experiences with a Virtual Reality
XR 2020年04月08日 21:06:01 映维 Mise-Unseen: Using Eye-Tracking to Hide Virtual Reality Scene Changes in Plain Sight
XR 2020年04月08日 21:05:52 映维 Sensor Fusion for Learning-based Tracking of Controller Movement in Virtual Reality
XR 2020年04月08日 21:05:50 映维 Capture, representation, and rendering of 3D audio for virtual and augmented reality
XR 2020年04月08日 20:37:08 映维 TORC: A virtual reality controller for in-hand high-dexterity finger interaction
XR 2020年04月08日 16:03:43 映维 SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision
XR 2020年04月08日 16:03:41 映维 HoloDoc: Enabling Mixed Reality Workspaces that Harness Physical and Digital Content
XR 2020年04月08日 15:37:33 映维 RealityCheck: Blending Virtual Environments with Situated Physical Reality
XR 2020年04月08日 15:10:32 映维 VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large, Unknown Real-World Building Environments
XR 2020年04月08日 15:10:29 映维 Participant concerns for the Learner in a Virtual Reality replication of the Milgram obedience study
XR 2020年04月08日 15:10:27 映维 Head-Mounted Augmented Reality for Explainable Robotic Wheelchair Assistance
XR 2020年04月08日 15:10:18 映维 Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation
XR 2020年04月08日 15:10:15 映维 Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller
XR 2020年04月08日 14:11:03 映维 Text Entry in Immersive Head-Mounted Display-based Virtual Reality using Physical and Touch Keyboards
XR 2020年04月08日 14:10:59 映维 Creating the Perfect Illusion : What will it take to Create Life-Like Virtual Reality Headsets?
XR 2020年04月08日 14:03:58 映维 Generic HRTFs may be good enough in Virtual Reality. Improving source localization through cross-modal plasticity