Perception / XR 2023年11月08日 映维 SyncFusion: Multimodal Onset-synchronized Video-to-Audio Foley Synthesis
HCI / XR 2023年11月08日 映维 Who’s Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames
CV / XR 2023年11月08日 映维 Real-Time Object Substitution for Mobile Diminished Reality with Edge Computing
HCI / XR 2023年11月08日 映维 3D-Mirrorcle: Bridging the Virtual and Real through Depth Alignment in Smart Mirror Systems
Video / XR 2023年11月08日 映维 Video Quality Assessment and Coding Complexity of the Versatile Video Coding Standard
HCI / XR 2023年11月07日 映维 Tracking flow: Decoding dynamic flow experience on a sub-minute timescale through performance in fine fingertip force control task
XR 2023年11月07日 映维 STORM: Efficient Stochastic Transformer based World Models for Reinforcement Learning
Perception / XR 2023年11月07日 映维 Spatially Continuous Non-Contact Cold Sensation Presentation Based on Low-Temperature Airflows
HCI / XR 2023年11月06日 映维 RealityDrop: A Multimodal Mixed Reality Framework to Manipulate Virtual Content between Cross-system Displays
XR 2023年11月06日 映维 Towards immersive generosity: The need for a novel framework to explore large audiovisual archives through embodied experiences in immersive environments
HCI / XR 2023年11月06日 映维 Exploring Users’ Pointing Performance on Virtual and Physical Large Curved Displays
HCI / XR 2023年11月06日 映维 Exploring Users Pointing Performance on Large Displays with Different Curvatures in Virtual Reality
HCI / XR 2023年11月06日 映维 Evaluating a VR System for Collecting Safety-Critical Vehicle-Pedestrian Interactions
XR 2023年10月30日 映维 From reader to experiencer: Design and evaluation of a VR data story for promoting the situation awareness of public health threats
XR 2023年10月25日 映维 Realizing XR Applications Using 5G-Based 3D Holographic Communication and Mobile Edge Computing
CG / XR 2023年10月25日 映维 Exploiting Human Color Discrimination for Memory- and Energy-Efficient Image Encoding in Virtual Reality
XR 2023年10月25日 映维 Voice2Action: Language Models as Agent for Efficient Real-Time Interaction in Virtual Reality