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Experiencing an elongated limb in virtual reality modifies the tactile distance perception of the corresponding real limb

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Date:Jan 2024

Teams:UCBM

Writers:François Le Jeune (UCBM, Hybrid, IRISA), Marco D'Alonzo (UCBM), Valeria Piombino (UCBM), Alessia Noccaro (UCBM, Neurorobotics Lab), Domenico Formica (UCBM, Neurorobotics Lab), Giovanni Di Pino (UCBM)

PDF:Experiencing an elongated limb in virtual reality modifies the tactile distance perception of the corresponding real limb

Abstract

Holographic displays, which enable pixel-level depth control and aberration correction, are considered the key technology for the next-generation virtual reality (VR) and augmented reality (AR) applications. However, traditional holographic systems suffer from limited spatial bandwidth product (SBP), which makes them impossible to reproduce \textit{realistic} 3D displays. Time-multiplexed holography creates different speckle patterns over time and then averages them to achieve a speckle-free 3D display. However, this approach requires spatial light modulators (SLMs) with ultra-fast refresh rates, and current algorithms cannot update holograms at such speeds. To overcome the aforementioned challenge, we proposed a novel architecture, motion-enhanced holography, that achieves \textit{realistic} 3D holographic displays without artifacts by continuously shifting a special hologram. We introduced an iterative algorithm to synthesize motion-enhanced holograms and demonstrated that our method achieved a 10 dB improvement in the peak signal-to-noise ratio (PSNR) of 3D focal stacks in numerical simulations compared to traditional holographic systems. Furthermore, we validated this idea in optical experiments utilizing a high-speed and high-precision programmable three-axis displacement stage to display full-color and high-quality 3D focal stacks.

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