跳至内容
  • 首页
  • 资讯
  • 资源下载
  • 行业方案
  • Job招聘
  • Paper论文
  • Patent专利
  • 映维会员
  • 导航收录
  • 合作
  • 关于
  • 微信群
  • All
  • XR
  • CV
  • CG
  • HCI
  • Video
  • Optics
  • Perception
  • Reconstruction

Latency Reduction in CloudVR: Cloud Prediction, Edge Correction

编辑:广东客   |   分类:XR   |   2025年2月27日

Note: We don't have the ability to review paper

PubDate: Sep 2024

Teams:Sharif University of Technology

Writers:Ali Majlesi Kopaee, Seyed Amir Hajseyedtaghia, Hossein Chitsaz

PDF:Latency Reduction in CloudVR: Cloud Prediction, Edge Correction

Abstract

Current virtual reality (VR) headsets encounter a trade-off between high processing power and affordability. Consequently, offloading 3D rendering to remote servers helps reduce costs, battery usage, and headset weight. Maintaining network latency below 20ms is crucial to achieving this goal. Predicting future movement and prerendering are beneficial in meeting this tight latency bound. This paper proposes a method that utilizes the low-latency property of edge servers and the high resources available in cloud servers simultaneously to achieve cost-efficient, high-quality VR. In this method, head movement is predicted on the cloud server, and frames are rendered there and transmitted to the edge server. If the prediction error surpasses a threshold, the frame is re-rendered on the edge server. Results demonstrate that using this method, each edge server can efficiently serve up to 23 users concurrently, compared to a maximum of 5 users when rendering the frame entirely on the edge server. Furthermore, this paper shows that employing the Mean Absolute Error loss function and predicting acceleration rather than velocity significantly enhances prediction accuracy. Additionally, it is shown that normalizing individual data using its mean and standard deviation does not yield improvements in prediction accuracy. These findings provide insights into optimizing VR headset performance through cloud-edge collaboration.

本文链接:https://paper.nweon.com/16221

您可能还喜欢...

  • 99e49a79f5ddac8ab86bed000e096307-thumb-medium

    Interactive Exploration Assistance for Immersive Virtual Environments Based on Object Visibility and Viewpoint Quality

    2021年02月18日 映维

  • ec39f329ab1772c9a9aba8d284521193-thumb-medium

    AlteredWind: Manipulating Perceived Direction of the Wind by Cross-Modal presentation of Visual, Audio and Wind Stimuli

    2020年05月13日 映维

  • A Surface Texture Display for Flexible Virtual Objects

    2021年06月08日 映维

关注:

最新AR/VR行业分享

  • ★ 暂无数据(等待更新) 2025年11月30日

最新AR/VR专利

  • ★ 暂无数据(等待更新) 2025年11月30日

最新AR/VR行业招聘

  • ★ 暂无数据(等待更新) 2025年11月30日
  • 首页
  • 资讯
  • 资源下载
  • 行业方案
  • Job招聘
  • Paper论文
  • Patent专利
  • 映维会员
  • 导航收录
  • 合作
  • 关于
  • 微信群

联系微信:ovalics

版权所有:广州映维网络有限公司 © 2025

备案许可:粤ICP备17113731号-2

备案粤公网安备:44011302004835号

友情链接: AR/VR行业导航

读者QQ群:251118691

Quest QQ群:526200310

开发者QQ群:688769630

Paper