HCI 2024年07月10日 广东客 Artificial Intelligence-based algorithms in medical image scan seg-mentation and intelligent visual-content generation -- a concise overview
HCI 2024年07月09日 广东客 Effects of Virtual Hand Representation on the Typing Performance, Upper Extremity Angle, and Neck Muscle Activity during Virtual Reality Typing
Optics 2024年07月09日 广东客 Theoretical efficiency limit of diffractive input couplers in augmented reality waveguides
HCI 2024年07月08日 广东客 Stick-To-XR: Understanding Stick-Based User Interface Design for Extended Reality
HCI 2024年07月08日 广东客 FEELTECH Wear : Enhancing Mixed Reality Experience with Wrist to Finger Haptic Attribution
Perception 2024年07月08日 广东客 KineSway: Simulating Terrain Shaking Sensation by Alternating Tendon Vibration to Ankles
Perception 2024年07月08日 广东客 SoundShift: Exploring Sound Manipulations for Accessible Mixed-Reality Awareness
HCI 2024年07月08日 广东客 “Are you feeling sick?” – A systematic literature review of cybersickness in virtual reality
HCI 2024年07月04日 广东客 ROS-based Augmented and Virtual Reality path planning interface for industrial robotic arms: a preliminary assessment
XR 2024年07月04日 广东客 ThermalPen: Investigating the Influence of Thermal Haptic Feedback for Creativity in 3D Sketching
XR 2024年07月04日 广东客 GEARS: Generalizable Multi-Purpose Embeddings for Gaze and Hand Data in VR Interactions
XR 2024年07月04日 广东客 AdaptiX - A Transitional XR Framework for Development and Evaluation of Shared Control Applications in Assistive Robotics
XR 2024年07月03日 广东客 Evaluation of Eye Tracking Signal Quality for Virtual Reality Applications: A Case Study in the Meta Quest Pro
HCI 2024年07月03日 广东客 Keep Your Eyes on the Target: Enhancing Immersion and Usability by Designing Natural Object Throwing with Gaze-based Targeting
Perception 2024年07月03日 广东客 Pinching Tactile Display: A Cloth that Changes Tactile Sensation by Electrostatic Adsorption
HCI 2024年07月01日 广东客 PRECYSE: Predicting Cybersickness using Transformer for Multimodal Time-Series Sensor Data
HCI 2024年07月01日 广东客 VR-SSVEPeripheral: Designing Virtual Reality Friendly SSVEP Stimuli using Peripheral Vision Area for Immersive and Comfortable Experience