XR 2020年09月29日 12:13:19 映维 Effects of interventions on normalizing step width during self-paced dual-belt treadmill walking with virtual reality, a randomised controlled trial
XR 2020年09月29日 10:27:38 映维 Emotional activity in early immersive design: Sketches and moodboards in virtual reality
XR 2020年09月29日 10:00:11 映维 Effect of virtual reality and whole-body heating on motion sickness severity: A combined and individual stressors approach
XR 2020年09月29日 09:06:24 映维 Using Emotion Analysis to Define Human Factors of Virtual Reality Wearables
XR 2020年09月29日 09:00:12 映维 Is your virtual self as sensational as your real? Virtual Reality: The effect of body consciousness on the experience of exercise sensations
XR 2020年09月28日 16:00:17 映维 Building environment information and human perceptual feedback collected through a combined virtual reality (VR) and electroencephalogram (EEG) method
XR 2020年09月28日 16:00:16 映维 3iVClass: a new classification method for Virtual, Augmented and Mixed Realities
XR 2020年09月28日 15:42:06 映维 The effect of gaming on accommodative and vergence facilities after exposure to virtual reality head-mounted display
HCI / Perception / XR 2020年09月28日 15:36:11 映维 A Dual-cable Hand Exoskeleton System for Virtual Reality
HCI / XR 2020年09月28日 15:27:34 映维 Combining virtual reality and mobile eye tracking to provide a naturalistic experimental environment for shopper research
HCI / XR 2020年09月28日 15:03:05 映维 Influence of multi-modality on moving target selection in virtual reality
Perception / XR 2020年09月28日 14:42:22 映维 The effects of sub-threshold vibratory noise on visuomotor entrainment during human walking and standing in a virtual reality environment
HCI / XR 2020年09月28日 14:30:03 映维 Effect of spatial enhancement technology on input through the keyboard in virtual reality environment
XR 2020年09月28日 14:24:16 映维 New interactive strategies for virtual reality streaming in degraded context of use
Perception / XR 2020年09月28日 14:15:21 映维 User color temperature preferences in immersive virtual realities
XR 2020年09月28日 14:00:10 映维 Postural stability predicts the likelihood of cybersickness in active HMD-based virtual reality
XR 2020年09月28日 13:39:17 映维 With or without you? Interaction and immersion in a virtual reality experience
XR 2020年09月28日 13:15:10 映维 Construction of virtual reality system for radiation working environment reproduced by gamma-ray imagers combined with SLAM technologies
Perception / XR 2020年09月28日 13:00:03 映维 Hetero-contact microstructure to program discerning tactile interactions for virtual reality
XR 2020年09月28日 12:33:13 映维 A Virtual Reality Assembly Assessment Benchmark for Measuring VR Performance & Limitations
Perception / XR 2020年09月28日 12:12:04 映维 The effect of audio fidelity and virtual reality on the perception of virtual greenspace
XR 2020年09月28日 11:00:17 映维 Virtual Reality Experience: Immersion, Sense of Presence, and Cybersickness
HCI / XR 2020年09月28日 10:33:06 映维 A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displays
HCI / XR 2020年09月28日 10:00:07 映维 A visually realistic grasping system for object manipulation and interaction in virtual reality environments
XR 2020年09月28日 09:39:03 映维 Pseudo-Haptic Display of Mass and Mass Distribution During Object Rotation in Virtual Reality
XR 2020年09月24日 15:45:04 映维 The virtual reality hardware acceptance model (VR-HAM): Extending and individuating the technology acceptance model (TAM) for virtual reality hardware