XR 2020年09月29日 映维 Emotional activity in early immersive design: Sketches and moodboards in virtual reality
XR 2020年09月29日 映维 Effect of virtual reality and whole-body heating on motion sickness severity: A combined and individual stressors approach
XR 2020年09月29日 映维 Is your virtual self as sensational as your real? Virtual Reality: The effect of body consciousness on the experience of exercise sensations
XR 2020年09月28日 映维 Building environment information and human perceptual feedback collected through a combined virtual reality (VR) and electroencephalogram (EEG) method
XR 2020年09月28日 映维 The effect of gaming on accommodative and vergence facilities after exposure to virtual reality head-mounted display
HCI / XR 2020年09月28日 映维 Combining virtual reality and mobile eye tracking to provide a naturalistic experimental environment for shopper research
Perception / XR 2020年09月28日 映维 The effects of sub-threshold vibratory noise on visuomotor entrainment during human walking and standing in a virtual reality environment
HCI / XR 2020年09月28日 映维 Effect of spatial enhancement technology on input through the keyboard in virtual reality environment
XR 2020年09月28日 映维 New interactive strategies for virtual reality streaming in degraded context of use
XR 2020年09月28日 映维 Postural stability predicts the likelihood of cybersickness in active HMD-based virtual reality
XR 2020年09月28日 映维 Construction of virtual reality system for radiation working environment reproduced by gamma-ray imagers combined with SLAM technologies
Perception / XR 2020年09月28日 映维 Hetero-contact microstructure to program discerning tactile interactions for virtual reality
XR 2020年09月28日 映维 A Virtual Reality Assembly Assessment Benchmark for Measuring VR Performance & Limitations
Perception / XR 2020年09月28日 映维 The effect of audio fidelity and virtual reality on the perception of virtual greenspace
HCI / XR 2020年09月28日 映维 A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displays
HCI / XR 2020年09月28日 映维 A visually realistic grasping system for object manipulation and interaction in virtual reality environments
XR 2020年09月28日 映维 Pseudo-Haptic Display of Mass and Mass Distribution During Object Rotation in Virtual Reality
XR 2020年09月24日 映维 The virtual reality hardware acceptance model (VR-HAM): Extending and individuating the technology acceptance model (TAM) for virtual reality hardware
XR 2020年09月24日 映维 Understanding the diffusion of virtual reality glasses: The role of media, fashion and technology