HCI / XR 2022年05月25日 映维 VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames
Optics / XR 2022年05月19日 映维 A 1448-Mpixel/s, 84-pJ/Pixel Display Stream Compression Encoder in 28 nm for 4K Video Resolution
Optics / XR 2022年05月19日 映维 A 1280 x 720 Micro-LED Display Driver with 10-Bit Current-Mode Pulse Width Modulation
HCI / XR 2022年05月19日 映维 OVRlap: Perceiving Multiple Locations Simultaneously to Improve Interaction in VR
HCI / XR 2022年05月18日 映维 Mixing in Reverse Optical Flow to Mitigate Vection and Simulation Sickness in Virtual Reality
XR 2022年05月18日 映维 Demonstrating Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation
Perception / XR 2022年05月17日 映维 AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality
Perception / XR 2022年05月17日 映维 Ukemochi: A Video See-through Food Overlay System for Eating Experience in the Metaverse
XR 2022年05月17日 映维 SpiderClip: Towards an Open Source System for Wearable Device Simulation in Virtual Reality
XR 2022年05月17日 映维 In-cAR Gaming: Exploring the use of AR headsets to Leverage Passenger Travel Environments for Mixed Reality Gameplay
HCI / XR 2022年05月17日 映维 Auditory and Olfactory Stimuli-Based Attractors to Induce Reorientation in Virtual Reality Forward Redirected Walking
XR 2022年05月17日 映维 Are Ambient Intelligence and Augmented Reality Two Sides of the Same Coin? Implications for Human-Computer Interaction
XR 2022年05月17日 映维 Assessing the Spatial Distribution of Visual Attention in a Virtual Environment: Development and Validation of a Novel VR-based Attentional Visual Field (AVF) Task
XR 2022年05月16日 映维 “Reality Anchors”: Bringing Cues from Reality into VR on Public Transport to Alleviate Safety and Comfort Concerns
XR 2022年05月16日 映维 Demonstration of VRBubble: Enhancing Peripheral Avatar Awareness for People with Visual Impairments in Social Virtual Reality
XR 2022年05月16日 映维 Real-time Virtual-Try-On from a Single Example Image through Deep Inverse Graphics and Learned Differentiable Renderers
CV / XR 2022年05月16日 映维 HULC: 3D Human Motion Capture with Pose Manifold Sampling and Dense Contact Guidance