HCI / XR 2022年08月25日 映维 Towards Controlling Whole Body Avatars with Partial Body-Tracking and Environmental Information
HCI / XR 2022年08月25日 映维 Redirected Walking in 360° Video: Effect of Environment Size on Detection Thresholds for Translation and Rotation Gains
HCI / XR 2022年08月24日 映维 Tapping with a Handheld Stick in VR: Redirection Detection Thresholds for Passive Haptic Feedback
HCI / XR 2022年08月23日 映维 Foldable Spaces: An Overt Redirection Approach for Natural Walking in Virtual Reality
HCI / XR 2022年08月11日 映维 Predicting Hand-Object Interaction for Improved Haptic Feedback in Mixed Reality
HCI / XR 2022年07月25日 映维 Assessing Individual VR Sickness Through Deep Feature Fusion of VR Video and Physiological Response
HCI / XR 2022年07月13日 映维 The Gesture Authoring Space: Authoring Customised Hand Gestures for Grasping Virtual Objects in Immersive Virtual Environments
HCI / XR 2022年07月07日 映维 Timeline Design Space for Immersive Exploration of Time-Varying Spatial 3D Data
HCI / XR 2022年07月07日 映维 Visual Guidance for Remote Interaction in Avatar-Mediated Mixed-Reality Telepresence
HCI / XR 2022年06月27日 映维 Cybersickness Measurement and Evaluation During Flying a Helicopter in Different Weather Conditions in Virtual Reality
HCI / XR 2022年06月16日 映维 The Effects of Spatial Configuration on Relative Translation Gain Thresholds in Redireced Walking
HCI / XR 2022年06月07日 映维 SaccadeNet: Towards Real-time Saccade Prediction for Virtual Reality Infinite Walking
HCI / XR 2022年06月02日 映维 A Dynamically Weighted Multi-Objective Optimization Approach to Positional Interactions in Remote-Local Augmented/Mixed Reality
HCI / XR 2022年05月26日 映维 Virtual Walking With Omnidirectional Movies and Foot Vibrations: Scene-Congruent Vibrations Enhance Walking-Related Sensations and Ground Material Perceptions
HCI / XR 2022年05月26日 映维 Telemanipulation via Virtual Reality Interfaces with Enhanced Environment Models
HCI / XR 2022年05月25日 映维 There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum
HCI / XR 2022年05月25日 映维 VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames