HCI / XR 2022年11月07日 映维 Deciphering Contact Interactions and Exploration Strategies Underlying Tactile Perception of Material Softness
HCI / XR 2022年10月25日 映维 Deep Learning Classification of Touch Gestures Using Distributed Normal and Shear Force
HCI / XR 2022年10月19日 映维 An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays
HCI / XR 2022年10月19日 映维 Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays
HCI / XR 2022年10月11日 映维 TruVR: Trustworthy Cybersickness Detection using Explainable Machine Learning
HCI / XR 2022年09月28日 映维 So-EAGlove: VR Haptic Glove Rendering Softness Sensation With Force-Tunable Electrostatic Adhesive Brakes
HCI / XR 2022年09月13日 映维 SPE Selection Technique: A Projection-based Approach for Precise Object Interaction in Immersive Virtual Environments
HCI / XR 2022年09月07日 映维 From 2D to 3D: Facilitating Single-Finger Mid-Air Typing on Virtual Keyboards with Probabilistic Touch Modeling
HCI / XR 2022年09月07日 映维 Seamless-walk: Novel Natural Virtual Reality Locomotion Method with a High-Resolution Tactile Sensor
HCI / XR 2022年09月06日 映维 Enabling Virtual Reality Interactions in Confined Spaces by Re-Associating Finger Motions
HCI / XR 2022年09月05日 映维 HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm
HCI / XR 2022年09月01日 映维 VRBubble: Enhancing Peripheral Awareness of Avatars for People with Visual Impairments in Social Virtual Reality
HCI / XR 2022年09月01日 映维 Sketched Reality: Sketching Bi-Directional Interactions Between Virtual and Physical Worlds with AR and Actuated Tangible UI
HCI / XR 2022年09月01日 映维 CreatureShop: Interactive 3D Character Modeling and Texturing from a Single Color Drawing
HCI / XR 2022年08月31日 映维 Eliciting Multimodal Gesture+Speech Interactions in a Multi-Object Augmented Reality Environment
HCI / XR 2022年08月30日 映维 Short-Term Trajectory Prediction for Full-Immersive Multiuser Virtual Reality with Redirected Walking
HCI / XR 2022年08月30日 映维 A guideline proposal for minimizing cybersickness in VR-based serious games and applications