XR 2020年10月08日 10:24:05 映维 Batmen X The Puzzler - Escaping AR’s Drawbacks with Augmented Virtuality and Low Cost Sensors
XR 2020年10月08日 10:21:04 映维 Building Reconfigurable Passive Haptic Interfaces On Demand Using Off-the-shelf Construction Bricks
CV / XR 2020年10月07日 15:24:02 映维 Adaptive Precision-Enhancing Hand Rendering for Wearable Fingertip Tracking Devices
CG / XR 2020年10月07日 15:18:22 映维 On the Plausibility of Virtual Body Animation Features in Virtual Reality
HCI / XR 2020年10月07日 14:36:14 映维 VR Simulation of Novel Hands-Free Interaction Concepts for Surgical Robotic Visualization Systems
XR 2020年10月07日 10:39:14 映维 Impacts of technological embodiment through virtual reality on potential guests’ emotions and engagement
CV / XR 2020年10月07日 10:27:14 映维 Finger tracking and hand recognition technologies in virtual reality maritime safety training applications
XR 2020年10月07日 10:12:04 映维 A Modular and Scalable Computational Framework for Interactive Immersion into Imaging Data with a Holographic Augmented Reality Interface
HCI / XR 2020年10月07日 10:00:25 映维 Evaluating Menu Techniques for Handheld AR with a Smartphone & Mid-Air Pen
HCI / XR 2020年10月07日 09:24:29 映维 Multimodal interfaces and communication cues for remote collaboration
XR 2020年10月07日 09:09:03 映维 See-through techniques for referential awareness in collaborative virtual reality
HCI / XR 2020年09月29日 15:36:31 映维 Enabling Human-Robot-Interaction via Virtual and Augmented Reality in Distributed Control Systems
XR 2020年09月29日 15:24:05 映维 Avatar Implementation in Virtual Reality Environment using Situated Learning for “Tawaf”
Video / XR 2020年09月29日 15:13:14 映维 Tile-based 360-degree video streaming for mobile virtual reality in cyber physical system
XR 2020年09月29日 15:00:05 映维 Joint foveation-depth just-noticeable-difference model for virtual reality environment
XR 2020年09月29日 14:42:11 映维 Hand pose estimation in object-interaction based on deep learning for virtual reality applications
XR 2020年09月29日 14:15:09 映维 Venturing into the uncanny valley of mind—The influence of mind attribution on the acceptance of human-like characters in a virtual reality setting
Optics / XR 2020年09月29日 14:00:19 映维 Expansion of Peripheral Visual Field with Novel Virtual Reality Digital Spectacles
XR 2020年09月29日 12:33:29 映维 Gaze direction affects walking speed when using a self-paced treadmill with a virtual reality environment
XR 2020年09月29日 12:13:19 映维 Effects of interventions on normalizing step width during self-paced dual-belt treadmill walking with virtual reality, a randomised controlled trial
XR 2020年09月29日 10:27:38 映维 Emotional activity in early immersive design: Sketches and moodboards in virtual reality