XR 2020年06月30日 映维 Evaluating the effect of tangible virtual reality on spatial perspective taking ability
HCI / XR 2020年06月30日 映维 Triggerwalking: a biomechanically-inspired locomotion user interface for efficient realistic virtual walking
HCI / XR 2020年06月30日 映维 The eyes don’t have it: an empirical comparison of head-based and eye-based selection in virtual reality
XR 2020年06月30日 映维 Smooth immersion: the benefits of making the transition to virtual environments a continuous process
XR 2020年06月30日 映维 RealME: the influence of body and hand representations on body ownership and presence
HCI / XR 2020年06月30日 映维 Exploring task performance and user’s preference of mid-air hand interaction in a 3D docking task experiment
XR 2020年06月30日 映维 Player performance with different input devices in virtual reality first-person shooter games
XR 2020年06月30日 映维 Student motivation assessment using and learning virtual and gamified urban environments
Video / XR 2020年06月30日 映维 360ProbDASH: Improving QoE of 360 Video Streaming Using Tile-based HTTP Adaptive Streaming
XR 2020年06月29日 映维 Is Foveated Rendering Perceivable in Virtual Reality?: Exploring the Efficiency and Consistency of Quality Assessment Methods
Video / XR 2020年06月29日 映维 An HTTP/2-Based Adaptive Streaming Framework for 360° Virtual Reality Videos
XR 2020年06月29日 映维 PROBABLY/POSSIBLY?: An Immersive Interactive Visual/Sonic Quantum Composition and Synthesizer
XR 2020年06月29日 映维 Comparing User QoE via Physiological and Interaction Measurements of Immersive AR and VR Speech and Language Therapy Applications
Video / XR 2020年06月29日 映维 Comparison of Subjective Quality Evaluation for HEVC Encoded Omnidirectional Videos at Different Bit-rates for UHD and FHD Resolution
HCI / XR 2020年06月29日 映维 Trip Together: A Remote Pair Sightseeing System Supporting Gestural Communication