XR 2020年06月01日 映维 Dance Interactive Learning Systems: A Study on Interaction Workflow and Teaching Approaches
XR 2020年06月01日 映维 Exploring New York in 8K: an adaptive tile-based virtual reality video streaming experience
XR 2020年06月01日 映维 Fusion confusion: exploring ambisonic spatial localisation for audio-visual immersion using the McGurk effect
XR 2020年06月01日 映维 A quality of experience evaluation system and research challenges for networked virtual reality-based teleoperation applications
XR 2020年06月01日 映维 PC Builder Hero: An Immersive Computer Building Workshop Experience in Virtual Reality
XR 2020年06月01日 映维 Keep the Ball Rolling: Designing Game-Based Tangible VR for Spatial Penetrative Thinking Ability
XR 2020年06月01日 映维 Virtually the Same Experience?: Learning from User Experience Evaluation of In-vehicle Systems in VR and in the Field
XR 2020年05月29日 映维 You Invaded my Tracking Space! Using Augmented Virtuality for Spotting Passersby in Room-Scale Virtual Reality
XR 2020年05月29日 映维 Understanding Emerging Design Practices for Avatar Systems in the Commercial Social VR Ecology
XR 2020年05月29日 映维 Perch to Fly: Embodied Virtual Reality Flying Locomotion with a Flexible Perching Stance
XR 2020年05月29日 映维 Should I Interrupt or Not?: Understanding Interruptions in Head-Mounted Display Settings
XR 2020年05月29日 映维 Virtual Reality and the Feeling of Virtue: Women of Color Narrators, Enforced Hospitality, and the Leveraging of Empathy
XR 2020年05月29日 映维 Streaming 360° videos to head-mounted virtual reality using DASH over QUIC transport protocol
XR 2020年05月29日 映维 Gaze behaviour on interacted objects during hand interaction in virtual reality for eye tracking calibration
XR 2020年05月29日 映维 Getting (more) real: bringing eye movement classification to HMD experiments with equirectangular stimuli
XR 2020年05月28日 映维 Attentional orienting in real and virtual 360-degree environments: applications to aeronautics
XR 2020年05月28日 映维 A comparative study of eye tracking and hand controller for aiming tasks in virtual reality
XR 2020年05月28日 映维 Attentional orienting in virtual reality using endogenous and exogenous cues in auditory and visual modalities