CV / XR 2021年06月23日 映维 Learning View-Disentangled Human Pose Representation by Contrastive Cross-View Mutual Information Maximization
CV / XR 2021年06月23日 映维 Robust Neural Routing Through Space Partitions for Camera Relocalization in Dynamic Indoor Environments
CV / XR 2021年06月23日 映维 Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensors
CV / XR 2021年06月23日 映维 Objectron: A Large Scale Dataset of Object-Centric Videos in the Wild with Pose Annotations
CV / XR 2021年06月23日 映维 NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Cameras
CV / XR 2021年06月23日 映维 NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis
CV / XR 2021年06月23日 映维 No Shadow Left Behind: Removing Objects and their Shadows using Approximate Lighting and Geometry
CV / XR 2021年06月23日 映维 GDR-Net: Geometry-Guided Direct Regression Network for Monocular 6D Object Pose Estimation
CV / XR 2021年06月23日 映维 LipSync3D: Data-Efficient Learning of Personalized 3D Talking Faces from Video using Pose and Lighting Normalization
HCI / XR 2021年06月22日 映维 You’re Making Me Sick: A Systematic Review of How Virtual Reality Research Considers Gender & Cybersickness
XR 2021年06月22日 映维 Virtual Global Landmark: An Augmented Reality Technique to Improve Spatial Navigation Learning
HCI / XR 2021年06月21日 映维 Control Strategies for Physically Simulated Characters Performing Two-player Competitive Sports
Perception / XR 2021年06月21日 映维 Applied Methods for Sparse Sampling of Head-related Transfer Functions
XR 2021年06月21日 映维 A User-Oriented Approach to Space-Adaptive Augmentation: The Effects of Spatial Affordance on Narrative Experience in an Augmented Reality Detective Game
XR 2021年06月21日 映维 Dynamic Field of View Restriction in 360° Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMS
Video / XR 2021年06月21日 映维 RCEA-360VR: Real-time, Continuous Emotion Annotation in 360° VR Videos for Collecting Precise Viewport-dependent Ground Truth Labels
XR 2021年06月21日 映维 A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays