XR 2021年04月14日 映维 Visual and Auditory Impression for Virtual Reality Space Expressed by Panoramic Image and Impulse Response Signal
XR 2021年04月14日 映维 Predicting Tolerance to Velocity Mismatch Between Virtual and Physical Head Rotation in CIoud Virtual Reality Systems
HCI / XR 2021年04月14日 映维 DepthMove: Hands-free Interaction in Virtual Reality Using Head Motions in the Depth Dimension
XR 2021年04月14日 映维 Immersive Audio Coding for Virtual Reality Using a Metadata-assisted Extension of the 3GPP EVS Codec
HCI / XR 2021年04月13日 映维 Simulation and Evaluation of Three-User Redirected Walking Algorithm in Shared Physical Spaces
XR 2021年04月13日 映维 Evaluation of Hand Gesture Annotation in Remote Collaboration Using Augmented Reality
XR 2021年04月13日 映维 High-quality holographic displays using double SLMs and camera-in-the-loop optimization
HCI / XR 2021年04月13日 映维 Simulator Sick but Still Immersed: A Comparison of Head-Object Collision Handling and Their Impact on Fun, Immersion, and Simulator Sickness
HCI / XR 2021年04月08日 映维 Redirected Walking in Irregularly Shaped Physical Environments with Dynamic Obstacles
HCI / XR 2021年04月08日 映维 Standardized experimental estimation of the maximum unnoticeable environmental displacement during eye blinks for redirect walking in virtual reality
XR 2021年04月08日 映维 Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players’ Psychophysiological Data during Gameplay