XR 2021年03月15日 15:01:20 映维 Effects of Egocentric Versus Exocentric Virtual Object Storage Technique on Cognition in Virtual Environments
HCI / XR 2021年03月15日 14:34:56 映维 Evaluating the Effectiveness of Redirected Walking with Auditory Distractors for Navigation in Virtual Environments
XR 2021年03月15日 14:17:42 映维 Contrast Discrimination of Circular Contour Patterns Across Visual Field for Virtual Reality
HCI / XR 2021年03月15日 13:16:43 映维 Usage of tactile feedback to assist cooperative object manipulations in virtual environments
XR 2021年03月15日 10:34:46 映维 Visualising the Invisible: Augmented Reality and Virtual Reality as Persuasive Technologies for Energy Feedback
XR 2021年03月15日 09:43:34 映维 Merging Live and Static 360 Panoramas Inside a 3D Scene for Mixed Reality Remote Collaboration
XR 2021年03月15日 09:19:22 映维 Brain Signal Authentication for Human-Computer Interaction in Virtual Reality
XR 2021年03月11日 15:37:21 映维 A User Experience Study of Locomotion Design in Virtual Reality Between Adult and Minor Users
XR 2021年03月11日 15:25:36 映维 Analysis on Mitigation of Visually Induced Motion Sickness by Applying Dynamical Blurring on a User’s Retina
XR 2021年03月11日 15:10:28 映维 An evaluation of strategies for two-user redirected walking in shared physical spaces
XR 2021年03月11日 15:02:37 映维 EMG-Based Decoding of Manipulation Motions in Virtual Reality: Towards Immersive Interfaces
XR 2021年03月11日 15:02:34 映维 Video Key Frame Monitoring Algorithm and Virtual Reality Display Based on Motion Vector
HCI / XR 2021年03月11日 14:29:30 映维 Precise and realistic grasping and manipulation in Virtual Reality without force feedback
XR 2021年03月11日 14:24:22 映维 Interactive Augmented Reality For The Depth Of An Object Using The Model-Based Occlusion Method
HCI / XR 2021年03月11日 14:08:45 映维 Pseudo-Sensation of Walking Generated by Passive Whole-Body Motions in Heave and Yaw Directions
HCI / XR 2021年03月11日 12:40:25 映维 Virtual vs. Physical Navigation in VR: Study of Gaze and Body Segments Temporal Reorientation Behaviour
XR 2021年03月11日 10:01:52 映维 MDI: A Multi-channel Dynamic Immersion Headset for Seamless Switching between Virtual and Real World Activities
XR 2021年03月11日 09:14:02 映维 Manipulating the fidelity of lower extremity visual feedback to identify obstacle negotiation strategies in immersive virtual reality