XR 2021年01月04日 映维 Minimum Audible Movement Angle in Virtual Auditory Environment: Effect of Stimulus Frequency
HCI / XR 2021年01月04日 映维 Slicing-Volume: Hybrid 3D/2D Multi-target Selection Technique for Dense Virtual Environments
XR 2021年01月04日 映维 Performance Evaluation of Mixed Reality Display for Guidance During Transcatheter Cardiac Mapping and Ablation
Perception / XR 2020年12月31日 映维 Augmenting Perceived Softness of Haptic Proxy Objects through Transient Vibration and Visuo-Haptic Illusion in Virtual Reality
Video / XR 2020年12月31日 映维 The Effect of Camera Height, Actor Behavior, and Viewer Position on the User Experience of 360° Videos
HCI / XR 2020年12月31日 映维 Pointing and Selection Methods for Text Entry in Augmented Reality Head Mounted Displays
Optics / XR 2020年12月31日 映维 Factored Occlusion: Single Spatial Light Modulator Occlusion-capable Optical See-through Augmented Reality Display
XR 2020年12月31日 映维 Identification of 3D objects with haptic, olfactory, and auditory senses in virtual environment
XR 2020年12月31日 映维 A Survey of Full-Body Motion Reconstruction in Immersive Virtual Reality Applications
HCI / XR 2020年12月31日 映维 Mapping Various Large Virtual Spaces to Small Real Spaces: A Novel Redirected Walking Method for Immersive VR Navigation
HCI / XR 2020年12月31日 映维 Design and Analysis of Upper Arm Exoskeleton with Virtual Reality based Motion Tracking Capabilities
XR 2020年12月31日 映维 CubeMap360: Interactive Global Illumination for Augmented Reality in Dynamic Environment
XR 2020年12月31日 映维 3D Mapping and 6D Pose Computation for Real Time Augmented Reality on Cylindrical Objects
HCI / XR 2020年12月31日 映维 Realtime Hand-Object Interaction Using Learned Grasp Space for Virtual Environments
XR 2020年12月31日 映维 Compression of Plenoptic Point Clouds Using the Region-Adaptive Hierarchical Transform
CV / XR 2020年12月31日 映维 Real-Time Recognition of Facial Expressions Using Facial Electromyograms Recorded Around the Eyes for Social Virtual Reality Applications
Optics / XR 2020年12月31日 映维 BrightView: Increasing Perceived Brightness of Optical See-Through Head-Mounted Displays Through Unnoticeable Incident Light Reduction
Video / XR 2020年12月31日 映维 Visual Attention-Aware Omnidirectional Video Streaming Using Optimal Tiles for Virtual Reality