XR 2020年06月30日 映维 Study of the impact of visual information on oral feedback subjective evaluations within virtual-reality environments
XR 2020年06月30日 映维 CETA: designing mixed-reality tangible interaction to enhance mathematical learning
XR 2020年06月30日 映维 An interactive 3D health app with multimodal information representation for frozen shoulder
XR 2020年06月30日 映维 Study on manual palletization of inhomogeneous boxes with the help of different interfaces to assess specific factors of ergonomic impact
XR 2020年06月30日 映维 The influence of stereoscopic image display on pedestrian road crossing in a large-screen virtual environment
HCI / XR 2020年06月30日 映维 Acquisition of survey knowledge using walking in place and resetting methods in immersive virtual environments
HCI / XR 2020年06月30日 映维 Experimenting with PlayVR, a virtual reality experience for the world of theater
XR 2020年06月30日 映维 Effects on User Experience in an Edutainment Virtual Environment: Comparison Between CAVE and HMD
HCI / XR 2020年06月30日 映维 Assisting immersive virtual reality development with user experience design approach
XR 2020年06月30日 映维 Collaborative Experience Prototyping of Automotive Interior in VR with 3D Sketching and Haptic Helpers
HCI / XR 2020年06月30日 映维 A Concept For A Virtual Reality Driving Simulation In Combination With A Real Car
XR 2020年06月30日 映维 Comparison of Two Inventory Design Concepts in a Collaborative Virtual Reality Serious Game
XR 2020年06月30日 映维 Evaluating the effect of tangible virtual reality on spatial perspective taking ability
HCI / XR 2020年06月30日 映维 Triggerwalking: a biomechanically-inspired locomotion user interface for efficient realistic virtual walking
HCI / XR 2020年06月30日 映维 The eyes don’t have it: an empirical comparison of head-based and eye-based selection in virtual reality
XR 2020年06月30日 映维 Smooth immersion: the benefits of making the transition to virtual environments a continuous process
XR 2020年06月30日 映维 RealME: the influence of body and hand representations on body ownership and presence
HCI / XR 2020年06月30日 映维 Exploring task performance and user’s preference of mid-air hand interaction in a 3D docking task experiment