CG / XR 2020年06月18日 映维 In the blink of an eye: leveraging blink-induced suppression for imperceptible position and orientation redirection in virtual reality
HCI / XR 2020年06月18日 映维 An analysis and comparative user study on interactions in mobile virtual reality games
XR 2020年06月18日 映维 Fear as a biofeedback game mechanic in virtual reality: effects on engagement and perceived usability
HCI / XR 2020年06月18日 映维 Assessing vignetting as a means to reduce VR sickness during amplified head rotations
XR 2020年06月18日 映维 Virtual shadows for real humans in a CAVE: influence on virtual embodiment and 3D interaction
CG / XR 2020年06月18日 映维 Effects of anthropomorphic fidelity of self-avatars on reach boundary estimation in immersive virtual environments
HCI / XR 2020年06月18日 映维 Gum-gum shooting: inducing a sense of arm elongation via forearm skin-stretch and the change in the center of gravity
Optics / XR 2020年06月17日 映维 We AR sight: an open source augmented reality wearable device to assist visually impaired individuals
HCI / XR 2020年06月17日 映维 Training assistant: strengthen your tactical nous with proficient virtual basketball players
XR 2020年06月17日 映维 The virtual schoolyard: attention training in virtual reality for children with attentional disorders