XR 2020年05月26日 13:29:16 映维 Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain Sight
XR 2020年05月26日 12:51:58 映维 CAVRN: An Exploration and Evaluation of a Collective Audience Virtual Reality Nexus Experience
XR 2020年05月26日 10:14:04 映维 An Analysis of Longitudinal Trends in Consumer Thoughts on Presence and Simulator Sickness in VR Games
XR 2020年05月26日 10:05:53 映维 Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games
XR 2020年05月26日 09:59:56 映维 Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games
XR 2020年05月26日 09:49:39 映维 Notification in VR: The Effect of Notification Placement, Task and Environment
XR 2020年05月26日 09:35:51 映维 Towards an Objective Measure of Presence: Examining Startle Reflexes in a Commercial Virtual Reality Game
XR 2020年05月25日 15:29:10 映维 Extending Virtual Reality Display Wall Environments Using Augmented Reality
XR 2020年05月25日 15:22:38 映维 Analysis of Peripheral Vision and Vibrotactile Feedback During Proximal Search Tasks with Dynamic Virtual Entities in Augmented Reality
XR 2020年05月25日 15:11:17 映维 Extramission: A Large Scale Interactive Virtual Environment Using Head Mounted Projectors and Retro-reflectors
XR 2020年05月25日 15:01:49 映维 Designing immersive virtual training environments for experiential learning
XR 2020年05月25日 14:53:56 映维 Computer Science Replugged: What Is the Use of Virtual Reality in Computer Science Education?
XR 2020年05月25日 14:29:31 映维 Identifying Comfort Areas in 3D Space for Persons with Upper Extremity Mobility Impairments Using Virtual Reality
XR 2020年05月25日 14:10:47 映维 Social presence and place illusion are affected by photorealism in embodied VR