XR 2020年05月26日 15:55:52 映维 User-Adaptive Editing for 360 degree Video Streaming with Deep Reinforcement Learning
XR 2020年05月26日 15:52:38 映维 3D Singing Head for Music VR: Learning External and Internal Articulatory Synchronicity from Lyric, Audio and Notes
XR 2020年05月26日 15:35:12 映维 Cross-Reference Stitching Quality Assessment for 360° Omnidirectional Images
XR 2020年05月26日 15:23:44 映维 Visual Technologies for Urban Design Competences in Architecture Education
XR 2020年05月26日 15:07:36 映维 Pull-Ups: Enhancing Suspension Activities in Virtual Reality with Body-Scale Kinesthetic Force Feedback
XR 2020年05月26日 13:44:50 映维 Plane, Ray, and Point: Enabling Precise Spatial Manipulations with Shape Constraints
XR 2020年05月26日 13:29:16 映维 Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain Sight
XR 2020年05月26日 12:51:58 映维 CAVRN: An Exploration and Evaluation of a Collective Audience Virtual Reality Nexus Experience
XR 2020年05月26日 10:14:04 映维 An Analysis of Longitudinal Trends in Consumer Thoughts on Presence and Simulator Sickness in VR Games
XR 2020年05月26日 10:05:53 映维 Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games
XR 2020年05月26日 09:59:56 映维 Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games
XR 2020年05月26日 09:49:39 映维 Notification in VR: The Effect of Notification Placement, Task and Environment
XR 2020年05月26日 09:35:51 映维 Towards an Objective Measure of Presence: Examining Startle Reflexes in a Commercial Virtual Reality Game