XR 2020年06月03日 映维 Behavioural Biometrics in VR: Identifying People from Body Motion and Relations in Virtual Reality
XR 2020年06月03日 映维 Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories
XR 2020年06月03日 映维 HaptiVec: Presenting Haptic Feedback Vectors in Handheld Controllers using Embedded Tactile Pin Arrays
XR 2020年06月03日 映维 Drag:on: A Virtual Reality Controller Providing Haptic Feedback Based on Drag and Weight Shift
XR 2020年06月03日 映维 ElasticVR: Providing Multilevel Continuously-Changing Resistive Force and Instant Impact Using Elasticity for VR
XR 2020年06月03日 映维 On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction
XR 2020年06月02日 映维 Bring the Outside In: Providing Accessible Experiences Through VR for People with Dementia in Locked Psychiatric Hospitals
XR 2020年06月02日 映维 Examining and Enhancing the Illusory Touch Perception in Virtual Reality Using Non-Invasive Brain Stimulation
XR 2020年06月02日 映维 Scaptics and Highlight-Planes: Immersive Interaction Techniques for Finding Occluded Features in 3D Scatterplots
XR 2020年06月02日 映维 The Effect of Field-of-View Restriction on Sex Bias in VR Sickness and Spatial Navigation Performance
XR 2020年06月02日 映维 Beyond The Force: Using Quadcopters to Appropriate Objects and the Environment for Haptics in Virtual Reality
XR 2020年06月02日 映维 Detecting Visuo-Haptic Mismatches in Virtual Reality using the Prediction Error Negativity of Event-Related Brain Potentials
XR 2020年06月02日 映维 Around the (Virtual) World: Infinite Walking in Virtual Reality Using Electrical Muscle Stimulation
XR 2020年06月02日 映维 Behind the Curtain of the “Ultimate Empathy Machine”: On the Composition of Virtual Reality Nonfiction Experiences
XR 2020年06月02日 映维 Investigating Implicit Gender Bias and Embodiment of White Males in Virtual Reality with Full Body Visuomotor Synchrony
XR 2020年06月02日 映维 The Heat is On: Exploring User Behaviour in a Multisensory Virtual Environment for Fire Evacuation
XR 2020年06月02日 映维 Does It Feel Real?: Using Tangibles with Different Fidelities to Build and Explore Scenes in Virtual Reality