HCI / XR 2023年02月09日 映维 LiteVR: Interpretable and Lightweight Cybersickness Detection using Explainable AI
HCI / XR 2023年02月08日 映维 Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ
HCI / XR 2023年02月07日 映维 Real-Time Viewport-Aware Optical Flow Estimation in 360-degree Videos for Visually-Induced Motion Sickness Mitigation
HCI / XR 2023年01月31日 映维 ActivityPoser: Activity driven Full-Body Pose Estimation from Sparse IMU Configurations
HCI / XR 2023年01月31日 映维 Development of a customizable interactions questionnaire (CIQ) for evaluating interactions with objects in augmented/virtual reality
HCI / XR 2023年01月31日 映维 Considering the effects of display persistence on eye movements and readability in virtual reality
HCI / XR 2023年01月31日 映维 Computational Adaptation of Extended Reality Interfaces Through Interaction Simulation
HCI / XR 2023年01月31日 映维 Predicting Subjective Discomfort Associated with Lens Distortion in VR Headsets During Vestibulo-Ocular Response to VR Scenes
HCI / XR 2023年01月31日 映维 Development of a Monte Carlo-wave model to simulate time domain diffuse correlation spectroscopy measurements from first principles
HCI 2023年01月19日 广东客 Redirection Masking Strategies: Understanding Attentional Diversion Methods for Redirection Techniques
HCI / XR 2023年01月12日 映维 Accelerating Interactive Human-like Manipulation Learning with GPU-based Simulation and High-quality Demonstrations
HCI 2022年12月29日 广东客 Improved Indirect Virtual Objects Selection Methods for Cluttered Augmented Reality Environments on Mobile Devices
HCI 2022年12月22日 广东客 PropelWalker: A Leg-Based Wearable System With Propeller-Based Force Feedback for Walking in Fluids in VR
HCI / Perception / XR 2022年12月19日 映维 Encoding of tactile information in hand via skin-integrated wireless haptic interface
HCI 2022年11月29日 广东客 Design and Development of a Novel Haptic Device with Gravity Compensation for Teleoperation
HCI / XR 2022年11月22日 映维 A Multi-DoF Exoskeleton Haptic Device for the Grasping of a Compliant Object Adapting to a User’s Motion Using Jamming Transitions