CG / XR 2020年07月08日 映维 A fast and robust pipeline for populating mobile AR scenes with gamified virtual characters
Optics / XR 2020年07月08日 映维 Augmented reality using high fidelity spherical panorama with HDRI: demonstration
CG / XR 2020年07月08日 映维 Please show me inside: improving the depth perception using virtual mask in stereoscopic AR
Optics / XR 2020年07月08日 映维 fVisiOn: interactive glasses-free tabletop 3D images floated by conical screen and modular projector arrays
XR 2020年07月07日 映维 Diminishable visual markers on fabricated projection object for dynamic spatial augmented reality
Optics / XR 2020年07月07日 映维 Video see-through augmented reality stereo microscope with customized interpupillary distance design
Perception / XR 2020年07月07日 映维 The Influence of Visual Cues on Passive Tactile Sensations in a Multimodal Immersive Virtual Environment
XR 2020年07月07日 映维 Evaluation of factors affecting distance perception in architectural project review in immersive virtual environments
HCI / XR 2020年07月07日 映维 JackIn head: immersive visual telepresence system with omnidirectional wearable camera for remote collaboration
XR 2020年07月07日 映维 Collaborative navigation in virtual worlds: how gender and game experience influence user behavior
CV / XR 2020年07月07日 映维 Dynamic projection mapping onto a deformable object with occlusion based on high-speed tracking of dot marker array
HCI / XR 2020年07月07日 映维 Augmented reality-aided tele-presence system for robot manipulation in industrial manufacturing
XR 2020年07月07日 映维 Real-time adjustment of contrast saliency for improved information visibility in mobile augmented reality
Perception / XR 2020年07月07日 映维 The effect of vibration and low-frequency audio on full-body haptic sensations
HCI / XR 2020年07月07日 映维 Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction
XR 2020年07月07日 映维 Local context based recognition + internet of things: complementary infrastructures for future generic mixed reality space
XR 2020年07月07日 映维 Resolving view difference between eye and camera for proprioceptive pointing and selection in augmented reality applications