XR 2021年03月15日 映维 New System to Measure Motion Motion-to-Photon Latency of Virtual Reality Head Mounted Display
XR 2021年03月15日 映维 Effects of Egocentric Versus Exocentric Virtual Object Storage Technique on Cognition in Virtual Environments
HCI / XR 2021年03月15日 映维 Evaluating the Effectiveness of Redirected Walking with Auditory Distractors for Navigation in Virtual Environments
XR 2021年03月15日 映维 Contrast Discrimination of Circular Contour Patterns Across Visual Field for Virtual Reality
HCI / XR 2021年03月15日 映维 Usage of tactile feedback to assist cooperative object manipulations in virtual environments
XR 2021年03月15日 映维 Visualising the Invisible: Augmented Reality and Virtual Reality as Persuasive Technologies for Energy Feedback
XR 2021年03月15日 映维 Merging Live and Static 360 Panoramas Inside a 3D Scene for Mixed Reality Remote Collaboration
XR 2021年03月11日 映维 A User Experience Study of Locomotion Design in Virtual Reality Between Adult and Minor Users
XR 2021年03月11日 映维 Analysis on Mitigation of Visually Induced Motion Sickness by Applying Dynamical Blurring on a User’s Retina
XR 2021年03月11日 映维 An evaluation of strategies for two-user redirected walking in shared physical spaces
XR 2021年03月11日 映维 EMG-Based Decoding of Manipulation Motions in Virtual Reality: Towards Immersive Interfaces
XR 2021年03月11日 映维 Video Key Frame Monitoring Algorithm and Virtual Reality Display Based on Motion Vector
HCI / XR 2021年03月11日 映维 Precise and realistic grasping and manipulation in Virtual Reality without force feedback
XR 2021年03月11日 映维 Interactive Augmented Reality For The Depth Of An Object Using The Model-Based Occlusion Method
HCI / XR 2021年03月11日 映维 Pseudo-Sensation of Walking Generated by Passive Whole-Body Motions in Heave and Yaw Directions
HCI / XR 2021年03月11日 映维 Virtual vs. Physical Navigation in VR: Study of Gaze and Body Segments Temporal Reorientation Behaviour
XR 2021年03月11日 映维 MDI: A Multi-channel Dynamic Immersion Headset for Seamless Switching between Virtual and Real World Activities
XR 2021年03月11日 映维 Manipulating the fidelity of lower extremity visual feedback to identify obstacle negotiation strategies in immersive virtual reality