XR 2022年09月01日 10:19:26 映维 Slicing4Meta: An Intelligent Integration Framework with Multi-dimensional Network Resources for Metaverse-as-a-Service in Web 3.0
HCI / XR 2022年09月01日 09:52:24 映维 CreatureShop: Interactive 3D Character Modeling and Texturing from a Single Color Drawing
XR 2022年09月01日 09:31:24 映维 The Relative Importance of Depth Cues and Semantic Edges for Indoor Mobility Using Simulated Prosthetic Vision in Immersive Virtual Reality
XR 2022年09月01日 09:07:20 映维 Towards Enabling Next Generation Societal Virtual Reality Applications for Virtual Human Teleportation
XR 2022年09月01日 08:43:22 映维 IPDAE: Improved Patch-Based Deep Autoencoder for Lossy Point Cloud Geometry Compression
Perception / XR 2022年08月31日 15:28:24 映维 Vibrotactile Feedback to Make Real Walking in Virtual Reality More Accessible
XR 2022年08月31日 14:49:32 映维 Benchmarking Visual-Inertial Deep Multimodal Fusion for Relative Pose Regression and Odometry-aided Absolute Pose Regression
XR 2022年08月31日 14:31:20 映维 Exploring Attention-Aware Network Resource Allocation for Customized Metaverse Services
CV / XR 2022年08月31日 13:43:21 映维 AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensing
CV / XR 2022年08月31日 13:16:23 映维 RenderNet: Visual Relocalization Using Virtual Viewpoints in Large-Scale Indoor Environments
HCI / XR 2022年08月31日 12:52:25 映维 Eliciting Multimodal Gesture+Speech Interactions in a Multi-Object Augmented Reality Environment
XR 2022年08月31日 12:31:19 映维 A Pilot Study on The Impact of Stereoscopic Display Type on User Interactions Within A Immersive Analytics Environment
XR 2022年08月31日 10:49:24 映维 When Virtual Reality Meets Rate Splitting Multiple Access: A Joint Communication and Computation Approach
HCI / XR 2022年08月30日 15:55:28 映维 Short-Term Trajectory Prediction for Full-Immersive Multiuser Virtual Reality with Redirected Walking
XR 2022年08月30日 15:43:25 映维 Action-Specific Perception & Performance on a Fitts’s Law Task in Virtual Reality: The Role of Haptic Feedback
XR 2022年08月30日 15:28:27 映维 Virtual reality (VR) as a testing bench for consumer optical solutions: A machine learning approach (GBR) to visual comfort under simulated progressive addition lenses (PALS) distortions
HCI / XR 2022年08月30日 15:11:00 映维 A guideline proposal for minimizing cybersickness in VR-based serious games and applications
CV / XR 2022年08月30日 12:40:26 映维 Latents2Segments: Disentangling the Latent Space of Generative Models for Semantic Segmentation of Face Images