HCI / XR 2021年04月05日 映维 Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game
HCI / XR 2021年03月29日 映维 Scrambled Body: A Method to Compare Full Body Illusion and Illusory Body Ownership of Body Parts
HCI / XR 2021年03月29日 映维 Air cushion: A pilot study of the passive technique to mitigate simulator sickness by responding to vection
HCI / XR 2021年03月15日 映维 Evaluating the Effectiveness of Redirected Walking with Auditory Distractors for Navigation in Virtual Environments
HCI / XR 2021年03月15日 映维 Usage of tactile feedback to assist cooperative object manipulations in virtual environments
HCI / XR 2021年03月11日 映维 Precise and realistic grasping and manipulation in Virtual Reality without force feedback
HCI / XR 2021年03月11日 映维 Pseudo-Sensation of Walking Generated by Passive Whole-Body Motions in Heave and Yaw Directions
HCI / XR 2021年03月11日 映维 Virtual vs. Physical Navigation in VR: Study of Gaze and Body Segments Temporal Reorientation Behaviour
HCI / XR 2021年03月09日 映维 Study on the Comparison of the Difference of Reaching Between the Real and the Virtual Environment Using HMD
HCI / XR 2021年03月09日 映维 The Virtual Emotion Loop: Towards Emotion-Driven Services via Virtual Reality
HCI / XR 2021年03月01日 映维 HapticSphere: Physical Support To Enable Precision Touch Interaction in Mobile Mixed-Reality
HCI / XR 2021年02月23日 映维 A General Reactive Algorithm for Redirected Walking Using Artificial Potential Functions
HCI / XR 2021年02月23日 映维 Performance Envelopes of in-Air Direct and Smartwatch Indirect Control for Head-Mounted Augmented Reality