XR 2021年02月23日 映维 Impact of Alignment Point Distance Distribution on SPAAM Calibration of Optical See-Through Head-Mounted Displays
HCI / XR 2021年02月23日 映维 A General Reactive Algorithm for Redirected Walking Using Artificial Potential Functions
XR 2021年02月23日 映维 A New Mixed-Reality-Based Teleoperation System for Telepresence and Maneuverability Enhancement
XR 2021年02月23日 映维 Precision vs. Power Grip: A Comparison of Pen Grip Styles for Selection in Virtual Reality
XR 2021年02月23日 映维 Sonic Interactions in Virtual Reality: State of the Art, Current Challenges, and Future Directions
XR 2021年02月23日 映维 ADC and PLL for Optical Sensors in Depth and Virtual Reality Augmented Reality Applications
XR 2021年02月23日 映维 Different Types of Users, Different Types of Immersion: A User Study of Interaction Design and Immersion in Consumer Virtual Reality
HCI / XR 2021年02月23日 映维 Performance Envelopes of in-Air Direct and Smartwatch Indirect Control for Head-Mounted Augmented Reality
XR 2021年02月23日 映维 Motion matters: Comparing naturalness of interaction with two locomotion interfaces using decision-making tasks in virtual reality
XR 2021年02月23日 映维 Multi-Connectivity and Edge Computing for Ultra-Low-Latency Lifelike Virtual Reality
XR 2021年02月23日 映维 User Experience Study of 360° Music Videos on Computer Monitor and Virtual Reality Goggles
Video / XR 2021年02月22日 映维 Subjective QoE of 360-Degree Virtual Reality Videos and Machine Learning Predictions
XR 2021年02月22日 映维 A Multi-criteria Subjective Evaluation Method for Binaural Audio Rendering Techniques in Virtual Reality Applications
XR 2021年02月22日 映维 Development of Wearable Motion Capture System Using Fiber Bragg Grating Sensors for Measuring Arm Motion
XR 2021年02月22日 映维 Immersive VR and Embodied Learning: The Role of Embodied Affordances in The Long-term Retention of Semantic Knowledge
Perception / XR 2021年02月22日 映维 Wearable tactile device using mechanical and electrical stimulation for fingertip interaction with virtual world