CG / XR 2021年02月02日 映维 A Hardware-Oriented Fast Foveated Rendering Algorithm for Mobile Real-Time Ray Tracing
HCI / XR 2021年02月02日 映维 Stand-alone, Wearable System for Full Body VR Avatars: Towards Physics-based 3D Interaction
Perception / XR 2021年02月02日 映维 A comparison between measured and modelled head-related transfer functions for an enhancement of real-time 3D audio processing for virtual reality environments
CV / XR 2021年02月02日 映维 Robust Hand Gesture Input Using Computer Vision, Inertial Measurement Unit (IMU) and Flex Sensors
XR 2021年02月02日 映维 Combining photogrammetry, 3D modeling and real time information gathering for highly immersive VR experience
CV / XR 2021年02月01日 映维 3D Object Recognition Method Based on Improved Canny Edge Detection Algorithm in Augmented Reality
XR 2021年02月01日 映维 Design and Implementation of Ultra-Low-Latency Video Encoder Using High-Level Synthesis
Video / XR 2021年02月01日 映维 Distributed Video Transcoding System for 8K 360° VR Tiled Streaming Service
XR 2021年02月01日 映维 A Systematic Evaluation of Multi-Sensor Array Configurations for SLAM Tracking with Agile Movements
XR 2021年02月01日 映维 Pixels and Panoramas: An Enhanced Cubic Mapping Scheme for Video/Image-Based Virtual-Reality Scenes
Perception / XR 2021年02月01日 映维 Haptic effects modulate kinetics of gait but not experience of realism in a virtual reality walking simulator
Reconstruction / XR 2021年01月28日 映维 3-D Reconstruction of Indoor Landscape Panorama Based on RGB-D Video
XR 2021年01月28日 映维 Robust optical see-through head-mounted display calibration: Taking anisotropic nature of user interaction errors into account
HCI / XR 2021年01月28日 映维 A Hand Gesture Set for Navigating and Interacting with 3D Virtual Environments
HCI / XR 2021年01月28日 映维 Evaluating Text Entry in Virtual Reality using a Touch-sensitive Physical Keyboard
XR 2021年01月28日 映维 Compact Object Representation of a Non-Rigid Object for Real-Time Tracking in AR Systems
XR 2021年01月28日 映维 Camera Time Warp: Compensating Latency in Video See-Through Head-Mounted-Displays for Reduced Cybersickness Effects
XR 2021年01月28日 映维 A Two-Level Planning Framework for Mixed Reality Interactive Narratives with User Engagement