XR 2020年07月15日 13:06:08 映维 Kinect-based virtual game for motor and cognitive rehabilitation: a pilot study for older adults
XR 2020年07月15日 13:00:21 映维 Virtual reality to improve lower extremity function, kinematic parameters, and walking speed post-stroke: preliminary results
HCI / XR 2020年07月15日 13:00:18 映维 A natural interface for multi-focal plane head mounted displays using 3D gaze
XR 2020年07月15日 12:39:11 映维 Virtual reality for gait rehabilitation - promises, proofs and preferences
HCI / XR 2020年07月15日 12:27:11 映维 Considerations for virtual environments for upper limb rehabilitation tasks
XR 2020年07月15日 12:03:17 映维 Can virtual reality be better controlled by a smart phone than by a mouse and a keyboard?
XR 2020年07月15日 11:00:05 映维 Virtual co-location to support remote assistance for inflight maintenance in ground training for space missions
Perception / XR 2020年07月15日 10:40:30 映维 Incorporating reflection for real-time multi-configuration haptic-interactive virtual environments
Optics / XR 2020年07月15日 10:01:45 映维 Pinlight displays: wide field of view augmented reality eyeglasses using defocused point light sources
HCI / Perception / XR 2020年07月15日 09:15:33 映维 Traxion: a tactile interaction device with virtual force sensation
CG / XR 2020年07月15日 09:03:36 映维 Basic study on creation of invisible shadows by using infrared lights and polarizers
XR 2020年07月15日 09:00:08 映维 HaptoMIRAGE: mid-air autostereoscopic display for seamless interaction with mixed reality environments
XR 2020年07月15日 08:45:18 映维 Effects of visual and proprioceptive information in visuo-motor calibration during a closed-loop physical reach task in immersive virtual environments
XR 2020年07月15日 08:36:21 映维 Re-evaluating benefits of body-based rotational cues for maintaining orientation in virtual environments: men benefit from real rotations, women don’t
CV / XR 2020年07月14日 16:00:21 映维 Egocentric distance estimation on a discontinuous ground surface in the virtual environment
HCI / XR 2020年07月14日 15:45:38 映维 Combining multi-touch input and device movement for 3D manipulations in mobile augmented reality environments